- Your account. Your XPR Network account name. You sign in with your wallet: XPRoll never asks for an email address, a password or your keys.
- Your game. Your rolls, XP, achievements, streak, Prophecy calls, Gauntlet and league results, and your look (with the last 50 avatars you chose). Most of it is public: your profile, the leaderboards and the live feed show it.
Time leading. On each day you led, how long you were the day's only leader, worked out from that day's rolls and Gauntlets, from Aug 2025 on. Your profile shows your longest.
- Fair play. Each roll keeps your IP address and its connection, your browser's details (its user agent) and this browser's random ID; Prophecy calls keep the connection and the ID, refused rolls the connection. When one account per browser holds a browser for you, XPRoll keeps this browser's ID, where and when it held it, the other accounts that played on it that day (only the team sees them) and the notice's reference, so the team can answer your questions about it. They enforce one account per browser and the limits per connection, and let the team look into cheating: from them XPRoll also notes which accounts shared a browser or a connection (only the team sees it).
- Sign-ins. Each session's start, last use and browser details: to keep you signed in, to sign out all your devices, and for security checks.
- Notifications. If you turn them on: this browser's push address and details, your time zone and reminder settings, and what was sent when.
- From the chain. Whether you vote for BlocksForge and which Legends you hold, for extra rolls and Legend perks. When your XPR account was created and whether it's ID-verified (yes or no, never your details), for prize payout checks.
- Purchases and prizes. Your store purchases and prizes, and their XPR Network transactions, which anyone can see on the chain. A payment the store couldn't accept is kept with them: refunded, or kept as it is when it's too small to refund (under 3 XPR, or under 1% of a PRICK price).
Provably fair dice. Each day's secret (published once the day's rolls are over) and the proofs of every roll. While you're banned, public proof pages list your rolls without your name, but the proofs' data keeps it, marked as banned, because your dice can't be checked without it. When a roll of yours doesn't go through, XPRoll keeps when you tried, the roll number it would have used and why, so Your draws can show you; public proofs only count them.
Reactions. The reaction you chose on someone's roll or Gauntlet, and when. Everyone sees each one's totals, never who reacted.
Friends. Your friends, the requests you send and get, who you blocked, your invite links (only a fingerprint of each link's code, never the code itself) and your two friends settings in Settings. Only the two players see a friendship or a request, and nobody is told of a block. The team sees friendships only when it looks into accounts flagged by the fair-play checks.
Duels. The challenges you send and get, your duels and their results, and your duel roll each day with its connection. Like every play, a duel roll notes this browser's random ID (one account per browser); on a day the jackpot closed, its connection spaces the accounts that share one. Only the two players see a duel and its rolls. The team sees duels only when it looks into accounts flagged by the fair-play checks.
Share cards. A shared roll, lead, Gauntlet win or streak is drawn from public facts, so nothing new is kept for it. A duel record's card shows only through the signed link its player shared.
The Forge. What you buy in the Forge (when, and for how many Sparks) and the dice skin, felt and sound pack you choose. Sparks aren't stored: they're worked out from your XP. Everyone sees your dice skin beside your name, your felt shows under your dice on your roll card and share cards, and your sounds play only on your device.What you buy in the Forge (when, and for how many Sparks) and the dice skin, felt and sound pack you choose. Sparks aren't stored: they're worked out from your XP. While the Forge is paused, nobody sees your dice skin or felt.
- The team's decisions. Bans and their reasons, households, and fair-play reviews. A ban shows on your public profile while it lasts; its reason never does.